Exhibit 10.9
[***] DENOTES CONFIDENTIAL
MATERIALS OMITTED AND FILED
SEPARATELY WITH THE
SECURITIES AND EXCHANGE COMMISSION
PURSUANT TO A REQUEST FOR CONFIDENTIAL TREATMENT
CONFIDENTIAL LICENSE
AGREEMENT
FOR THE Wii
CONSOLE
(Western
Hemisphere)
THIS LICENSE
AGREEMENT (“Agreement”) is entered into between
NINTENDO OF AMERICA INC. (“NOA”) at 4820 150th Avenue
N.E., Redmond, WA 98052 Attn: General Counsel (Fax:
425-882-3585) and ACTIVISION PUBLISHING, INC.
(“LICENSEE”) at 3100 Ocean Park Blvd., Santa Monica, CA
90405 Attn: Suzan Rude (Fax: 310-255-2100). NOA and
LICENSEE agree as follows:
1.
RECITALS
1.1
NOA markets and sells advanced design, high-quality video game
systems, including the Wii video game console
(“Wii”).
1.2
LICENSEE desires use of the highly proprietary programming
specifications, unique and valuable security technology,
trademarks, copyrights and other valuable intellectual property
rights of NOA and its parent company, Nintendo Co., Ltd., which
rights are only available for use under the terms of a license
agreement, to develop, have manufactured, advertise, market and
sell video game software for play on Wii.
1.3
NOA is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
2.
DEFINITIONS
2.1
“Artwork” means the text and design specifications for
the Game Disc label and the Printed Materials in the format
specified by NOA in the Guidelines.
2.2
“Bulk Goods” means Game Discs that have been printed
with the Game Disc label Artwork for delivery to LICENSEE without
Printed Materials or other packaging.
2.3
“Check Disc(s)” means the pre-production Game Discs to
be produced by Nintendo.
2.4
“Confidential Information” means the information
described in Section 8.1.
2.5
“Development Tools” means the development kits,
programming tools, emulators and other materials of Nintendo, or
third parties authorized by Nintendo, that may be used in the
development of Games under this Agreement.
2.6
“Effective Date” means October 12, 2006.
2.7
“Game Discs(s)” means custom optical discs for play on
Wii on which a Game has been stored.
2.8
“Game(s)” means any interactive programs (including
source and object/binary code) developed to be compatible with
Wii.
2.9
“Guidelines” means the then current version of
“Wii Programming Guidelines,” “Licensee Packaging
Guidelines,” and “Nintendo Trademark Guidelines,”
together with other guidelines provided by NOA to LICENSEE from
time to time.
2.10
“Independent Contractor” means any individual or entity
that is not an employee of LICENSEE, including any independent
programmer, consultant, contractor, board member or
advisor.
2.11
“Intellectual Property Rights” means individually,
collectively or in any combination, Proprietary Rights owned,
licensed or otherwise held by Nintendo that are associated with the
development, manufacturing, advertising, marketing or sale of the
Licensed Products, including, without limitation, (a) registered
and unregistered trademarks and trademark applications used in
connection with Wii including Nintendo®, Wii™, Official
Nintendo Seal of Quality®, and Mii™ , (b) select trade
dress associated with Wii and licensed video games for play
thereon, (c) Proprietary Rights in the Security Technology employed
in the Games or Game Discs by Nintendo, (d) rights in the
Development Tools for use in developing the Games, excluding,
however, rights to use, incorporate or duplicate select libraries,
protocols and/or sound or graphic files associated with the
Development Tools which belong to any third party and for which no
additional licenses or consents are required, (e) patents, design
registrations or copyrights which may be associated with the Game
Discs or Printed Materials, (f) copyrights in the Guidelines, and
(g) other Proprietary Rights of Nintendo in the Confidential
Information.
2.12
“Licensed Products” means Bulk Goods after being
assembled by or for LICENSEE with the Printed Materials in
accordance with the Guidelines.
2.13
“Marketing Materials” means marketing, advertising or
promotional materials developed by or for LICENSEE (or subject to
LICENSEE’s approval) that promote the sale of the Licensed
Products, including but not limited to, television, radio and
on-line advertising, point-of-sale materials (e.g., posters,
counter-cards), package advertising, print media and all audio or
video content other than the Game that is to be included on the
Game Disc.
2.14
“NDA” means the non-disclosure agreement related to Wii
previously entered into between NOA and LICENSEE.
2.15
“Nintendo” means NOA’s parent company, Nintendo
Co., Ltd., of Kyoto, Japan, individually or collectively with
NOA.
2.16
“Notice” means any notice permitted or required under
this Agreement. All notices shall be sufficiently given when
(a) personally served or delivered, or (b) transmitted by
facsimile, with an original sent concurrently by first class U.S.
mail, or (c) deposited, postage prepaid, with a guaranteed air
courier service, in each case addressed as stated herein, or
addressed to such other person or address either party may
designate in a Notice. Notice shall be deemed effective upon
the earlier of actual receipt or two (2) business days after
transmittal, provided, however, any Notice received after the
recipient’s normal business hours will be deemed received on
the next business day.
2.17
“Price Schedule” means the then current version of
NOA’s schedule of purchase prices and minimum order
quantities for the Bulk Goods.
2.18
“Printed Materials” means a plastic disc storage case,
title page, instruction booklet, warranty card and poster
incorporating the Artwork.
2.19
“Promotional Disc(s)” means custom optical discs
compatible with Wii that incorporate select game promotional or
supplemental materials, as may be specified or permitted in the
Guidelines.
2.20
“Proprietary Rights” means any rights or applications
for rights owned, licensed or otherwise held in patents,
trademarks, service marks, copyrights, mask works, trade secrets,
trade dress, moral rights and publicity rights, together with all
inventions, discoveries, ideas, technology, know-how, data,
information, processes, formulas, drawings and designs, licenses,
computer programs, software source code and object code, and all
amendments, modifications, and improvements thereto for which such
patent, trademark, service mark, copyright mask work, trade
secrets, trade dress, moral rights or publicity rights may exist or
may be sought and obtained in the future.
2.21
“Rebate Program” means any then current version of
NOA’s optional rebate program, establishing select terms for
price rebates under this Agreement.
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2.22
“Reverse
Engineer(ing)” means, without limitation, (a) the x-ray,
electronic scanning or physical or chemical stripping of
semiconductor components, (b) the disassembly, decompilation,
decryption or simulation of object code or executable code, or (c)
any other technique designed to extract source code or facilitate
the duplication of a program or product.
2.23
“Security
Technology” means the highly proprietary security features of
the Wii and the Licensed Products to minimize the risk of unlawful
copying and other unauthorized or unsafe usage, including, without
limitation, any security signature, bios, data scrambling,
password, hardware security apparatus, watermark, hologram,
encryption, digital rights management system, copyright management
information system, proprietary manufacturing process or any
feature which obstructs piracy, limits unlawful, unsafe or
unauthorized use, or facilitates or limits compatibility with other
hardware, software, accessories or peripherals, or with respect to
a video game system other than the Wii, or limits distribution
outside of the Territory.
2.24
“Term” means
three (3) years from the Effective Date.
2.25
“Territory”
means all countries within the Western Hemisphere and their
respective territories and possessions.
2.26
Wii Network
Services” means and includes the Wii Shop Channel Services,
WiiConnect24, and any related services and material delivered to a
consumer’s Wii console over the Internet.
3.
GRANT
OF LICENSE; LICENSEE RESTRICTIONS
3.1
Limited License
Grant .
For the Term and for the Territory, NOA grants to LICENSEE a
nonexclusive, nontransferable, limited license to use the
Intellectual Property Rights to develop (or have developed on
LICENSEE’s behalf) Games for manufacture, advertising,
marketing and sale by LICENSEE as Licensed Products, subject to the
terms and conditions of this Agreement. Except as permitted
under a separate written authorization from Nintendo, LICENSEE
shall not use the Intellectual Property Rights for any other
purpose.
3.2
LICENSEE
Acknowledgement . LICENSEE acknowledges (a) the valuable
nature of the Intellectual Property Rights, (b) the right, title
and interest of Nintendo in and to the Intellectual Property
Rights, and (c) the right, title, and interest of Nintendo in and
to the Proprietary Rights associated with all aspects of Wii.
LICENSEE recognizes that the Development Tools, Games, Game Discs
and Licensed Products will embody valuable rights of Nintendo and
Nintendo’s licensors. LICENSEE represents and warrants
that it will not undertake any act or thing which in any way
impairs or is intended to impair any part of the right, title,
interest or goodwill of Nintendo in the Intellectual Property
Rights. LICENSEE’s use of the Intellectual Property
Rights shall not create any right, title or interest of LICENSEE
therein. Licensee is authorized and permitted to develop
Games, and have manufactured, advertise, market, and sell Licensed
Products, only for play on Wii and only in accordance with this
Agreement.
3.3
LICENSEE Restrictions
and Prohibitions . LICENSEE is not licensed to and
covenants that, without the express, written consent of NOA, it
will not at any time, directly or indirectly, do or cause to be
done any of the following:
(a)
grant access to, distribute, transmit or broadcast a Game by
electronic means or by any other means known or hereafter devised,
including, without limitation, by wireless, cable, fiber optic,
telephone lines, microwave, radiowave, computer or other device
network, except (a) as a part of wireless Game play on and among
Wii systems, or between Wii and Nintendo DS systems (b) for the
purpose of facilitating Game development under the terms of this
Agreement, or (c) as otherwise approved in writing by
Nintendo. LICENSEE shall use reasonable security measures,
customary within the high technology industry, to reduce the risk
of unauthorized interception or retransmission of any Game
transmission. No right of retransmission shall attach to any
authorized transmission of a Game;
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(b)
authorize or permit any online activities involving a Game,
including, without limitation, multiplayer, peer-to-peer or online
play, except as expressly permitted by Nintendo in
writing;
(c)
modify, install or operate a Game on any server or computing device
for the purpose of or resulting in the rental, lease, loan or other
grant of remote access to the Game;
(d)
emulate, interoperate, interface or link a Game for operation or
use with any hardware or software platform, accessory, computer
language, computer environment, chip instruction set, consumer
electronics device or device other than Wii, the Nintendo DS
system, the Development Tools or such other Nintendo system as NOA
may authorize in the Guidelines;
(e)
embed, incorporate, or store a Game in any media or format except
the optical disc format utilized by Wii, except as may be necessary
as a part of the Game development process under this
Agreement;
(f)
design, implement or undertake any process, procedure, program or
act designed to disable, obstruct, circumvent or otherwise diminish
the effectiveness or operation of the Security
Technology;
(g)
utilize the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this
Agreement;
(h)
manufacture or reproduce a Game developed under this Agreement,
except through Nintendo; or
(i)
Reverse Engineer or assist in Reverse Engineering all or any part
of Wii, including the hardware, software (embedded or not) or the
Security Technology.
3.4
No Free-Riding; No
Co-Publishing Arrangements . To protect Nintendo’s valuable
Intellectual Property Rights, to prevent the dilution of
Nintendo’s trademarks and to preclude free-riding by third
parties on the goodwill associated with Nintendo’s
trademarks, the license granted under this Agreement is limited to
LICENSEE and may not be delegated or contracted out for the benefit
of a third party, or to a division, affiliate, or subsidiary of
LICENSEE. This Agreement, together with all submissions,
representations, undertakings and approvals contemplated of
LICENSEE by this Agreement, is and shall remain the right and
obligation only of LICENSEE. All Printed Materials and
Marketing Materials for a Game shall prominently and accurately
identify LICENSEE as NOA’s licensee. NOA does not
permit the designation or identification of any third party
co-publisher for a Game on any Game Disc or Game Disc label
Artwork, however, LICENSEE may identify a third party as a
co-publisher, licensor, developer or other partner of LICENSEE in
those Printed Materials (other than the Game Disc label), Marketing
Materials or Game credits, as authorized under the
Guidelines. For purposes of clarification, LICENSEE’s
name, or logo, will appear on the Licensed Product Game Disc case
and Game Disc label as it appears in the preamble of this
Agreement.
3.5
Development
Tools .
NOA and Nintendo Co., Ltd. may lease, loan or sell Development
Tools to LICENSEE to assist in the development of Games under this
Agreement. Ownership and use of any Development Tools shall
be subject to the terms of this Agreement and any separate license
or purchase agreement required by Nintendo or any third party
licensing the Development Tools. LICENSEE acknowledges the
respective interests of Nintendo, and in the case of third-party
Development Toots, such third parties, in and to the Proprietary
Rights associated with the Development Tools.
LICENSEE’s use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. LICENSEE shall
not, directly or indirectly, (a) use the Development Tools for any
purpose except the design and development of Games under this
Agreement, (b) reproduce or create derivatives of the Development
Tools, except in association with the development of Games under
this Agreement, (c) Reverse Engineer the Development Tools, or (d)
sell, lease, assign, lend, license, encumber or otherwise transfer
the Development Tools. Anything developed or derived by
LICENSEE as a result of a study of the performance, design or
operation of any Nintendo Development Tools shall be
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considered a derivative
work of the Intellectual Property Rights and shall belong to
Nintendo, but may be retained and utilized by LICENSEE in
connection with this Agreement. In no event shall LICENSEE
(i) seek, claim or file for any patent, copyright or other
Proprietary Right with regard to any such derivative work, (ii)
make available any such derivative work to any third pa
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